Releases
v_05
What can this do?
Tribute to all who Starred or Contributed to the project
Procedural Texturing
Infinite First Person Terrain Explorer
Maze Generator using Binary Tree Algorithm
Generte 3D Terrain Procedrally
First Person Terrain Explorer
An Highly abstracted API for OpenGL which can be reused by other projects
Foliage and custom model importer and renderer
Pack Projects into completely portable .terr3dpack
files
A Texture Store Powered By PolyHaven
Export Terrain mesh as OBJ
Easy and Userfriendly UI
Autosave and backup projects
Caching system
Asset Management
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A proper 3D viewer
Sea with waves amd custom color
Video Tutorials(Youtube )
A Node based as well as Layer based workflow
Save the project(custom .terr3d
files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Lua scripting to add custom algotrithms
Export to heightmaps(both PNG and also custom format)
Custom Skyboxes
Completely usable 3D procedural modelling and texturing pipeline
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