⚠️ SOME OF PRIOR VERSIONS HAVE STOPPED WORKING DUE TO REBRANDING TO TerraForge3D
What can this do?
- Anything you can think of for a terrain generation application!
- Tribute to all who Starred or Contributed to the project
- Procedural Texturing
- Realistic Hydraulic Erosion Simulation (CPU & GPU modes)
- Use custom HDRI Skyboxes
- Water with reflections, ripples, waves.
- OpenCL Support
- Compute Shaders
- Infinite First Person Terrain Explorer
- Maze Generator using Binary Tree Algorithm
- Generate 3D Terrain Procedurally
- First Person Terrain Explorer
- An Highly abstracted API for OpenGL which can be reused by other projects
- Foliage and custom model importer and renderer
- Pack Projects into completely portable
.terr3dpack
files
- A Texture Store Powered By PolyHaven
- Export Terrain mesh as OBJ
- Easy and User friendly UI
- Autosave and backup projects
- Caching system
- Asset Management
- You can write and test your own shaders
- An Inbuilt IDE for shaders
- Test under different lighting
- A proper 3D viewer
- Sea with waves and custom color
- Video Tutorials(Youtube)
- A Node based as well as Layer based workflow
- Save the project(custom
.terr3d
files)
- Height map visualizer in node editor
- Wireframe mode
- Custom Lighting
- Customizable Geometry Shaders included in rendering pipeline
- Skyboxes
- Multithreaded Mesh Generation
- Lua scripting to add custom algorithms
- Export to heightmaps(both PNG and also custom format)
- Custom Skyboxes
- Completely usable 3D procedural modelling and texturing pipeline