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deceiver91 edited this page Dec 7, 2016 · 48 revisions

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TEAM A

Scrumm Master : Adrián Dueñas (@aduenape7)

issue 92 [A] Mercenary base (5h) @laizpablo

Acceptance Criteria:

  • The base will have a fire in the center.
  • The base will have a group of mercernary above.

3.15 As a graphic designer, I want a set of animations for the mercenary human, to give movement to the character. [Low priority]

issue 102 [A_D] Animations character mercenary (8h) @laizpablo

Acceptance Criteria:

  • There is an IDLE animation.
  • There is an animation of the mercenary shooting with his bow.
  • There is an animation of collapsing to the ground.

3.16 As a graphic designer, I want a model of Lurtz, so I have an epic character. [High Priority]

issue 123 [A] Realistic model Lurtz (16h) @laizpablo

Acceptance Criteria:

  • Lurtz are smaller than the ents, and huorns.
  • Lurtz are bigger than the humans, orcs, elfos and hobbits.
  • Lurtz have to wear armor.
  • Lurtz have orc aspect.

Description: 3.17 As a graphic designer, I want the texturization of Lurtz, so I want a realistic design. Priority: [Medium priority]

issue 156 [A] Texturization of Lurtz (5h) @laizpablo

Acceptance Criteria:

  • The armor is made of steel.
  • Lurtz bow is made of wood.
  • The hair of the Lurtz is dark.
  • Lurtz have a white hand in his face.

Description: 3.18 As a graphic designer, I want a set of animations for Lurtz, to give movement to the character. [Low priority]

issue 180 [A_D] Animations chatacter Lurtz (4h) @laizpablo

Acceptance Criteria:

  • There is an animation of Lurtz falling in the game map.
  • There is an IDLE animation.
  • There is an animation of Lurtz attacking with his sword.
  • There is an animation of collapsing to the ground.

4.1 As a graphic designer, I want a model of the main tower (Orthanc), to have a tower to defend. [High Priority]

issue 7 [A] Realistic model Orthanc (8h) @laizpablo

Acceptance Criteria:

  • The shape of the main tower is a cross.
  • The tower is composed of four adjunctive columns.
  • The columns are high.
  • At the top of the tower, there are four horns.
  • The horns surround a platform.
  • The tower grows up upside a round platform with stairs.

4.3 AS a graphic designer, I want a set of animations of the main tower (Orthanc), to show how the tower is damaged. [Low priority]

issue 8 [A_D] Animation Orthanc tower (4h) @laizpablo

Acceptance Criteria:

  • There is an animation of the tower falling in the game map.
  • There is an IDLE animation.
  • There is an animation of the tower when it is attacked.
  • When the tower has several damages, there will come out flames.

3.20 As a graphic designer, I want the texturization of Saruman, so I want a realistic design. [Medium priority]

[issue 158] (https://github.com/eloipuertas/ES2016F/issues/158) [A] Texturization Of Saruman (8h) @marccasillas

Acceptance Criteria:

3.21 As a graphic designer, I want a set of animations for Saruman, to give movement to the character. [Low priority]

issue 159 [A] Animation model saruman (8h) @marccasillas

Acceptance Criteria:

  • There is an IDLE animation.
  • There is an atac animation.

3.21 As a graphic designer, I want a set of animations for the elf, to give movement to the character. [Low priority] @marccasillas (10h)

issue 104 Animation character Elf #104

Acceptance Criteria:

  • There is an animation of the elf falling in the game map.
  • There is an animation of the elf moving forward.
  • There is an animation of the elf attacking with his sword.
  • There is an animation of collapsing to the ground.

3.9 As a graphic designer, I want a set of animations for the orc archer, to give movement to the character. [High priority]

[issue 168] (https://github.com/eloipuertas/ES2016F/issues/168) BUG Animations character orc archer (4h) @sbatllpa9

Acceptance Criteria:

  • There is an IDLE animation.
  • There is an animation of the orc shooting with his bow.

3.11 As a graphic designer, I want the texturization of the tower, so I want a realistic design. [High priority]

[issue 119] (https://github.com/eloipuertas/ES2016F/issues/119) Texturization tower orc archer (2h) @sbatllpa9

Acceptance Criteria:

  • The tower is made of wood.

3.1 As a graphic designer, I want the model of an orc warrior, to have characters who defend. [High priority]

[issue 169] (https://github.com/eloipuertas/ES2016F/issues/169) Model orc warrior (10h) @sbatllpa9

Acceptance Criteria:

  • Orcs have to wear armor.
  • Orcs have orc aspect.
  • The orc warrior uses an orc scimitar to fight.

3.18 As a graphic designer, I want a set of animations for the high ent, to give movement to the character. [Low priority]

issue 129 [A] Animations character Ent (5h) @aduenape7

Acceptance Criteria:

  • There is an animation of the ent falling in the game map.
  • There is an animation of the ent moving forward.
  • There is an animation of the ent taking stones of the ground.
  • There is an animation of the ent throwing stones.
  • There is an animation of collapsing to the ground.

3.22 As a graphic designer, I want the model of a tiny hobbit, to have characters who attack. [High priority]

[issue 175] (https://github.com/eloipuertas/ES2016F/issues/175) Model Hobbit (16h) @aduenape7

Acceptance Criteria:

  • Hobbits are smaller than the other characters.
  • Hobbits do not wear shoes.
  • Hobbits have human aspect.

3.23 As a graphic designer, I want the texturization of the hobit, so I want a realistic design. [Medium priority]

[issue 176] (https://github.com/eloipuertas/ES2016F/issues/176) Texturization Hobbit character (8h) @aduenape7

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TEAM B

Scrumm Master : ColtronRuso

3.29. As a designer, I want a model of orcs, so I want to have characters to move the battering ram. [Medium Priority]

issue 111 [B] Model of the orcs who move the battering ram(4h) @leandroizr

Acceptance Criteria:

  • Orcs are smaller than the battering ram.
  • There are six orcs where each one of them is behind of a pair of wheels of the battering ram.
  • The orcs have to look with orc aspect.

3.28. As a designer, I want a set of animations of the battering ram, so I want the character can move. [Low priority]

issue 113 [B-C/D] Animation of the orcs pushing the battering ram(4h) @leandroizr

Acceptance Criteria:

  • There is an animation of the orcs pushing the battering ram.

3.28. As a designer, I want a set of animations of the battering ram, so I want the character can move. [Low priority]

issue 179 [B-C/D] Animation of the battering ram attacking(4h) @leandroizr

Acceptance Criteria:

  • There is an animation of the battering ram attacking.

3.13 As a designer, I want a model of a trebuchet, so I want to have a static defense. [High Priority]

issue 142 [B] [BUG] Model Trebuchet with Soldiers(2h) @leandroizr

Acceptance Criteria:

  • There are models of soldiers who interact with the trebuchet.
  • There is a platform under the trebuchet, so it would make possible to rotate the trebuchet along the z axis.
  • The model is optimized.

3.16. As a designer, I want a set of animations of the trebuchet, so I want to see how the trebuchet is damaged.[Low Priority]

issue 143 [B-C/D] [BUG] Animation IDLE Trebuchet(2h) @leandroizr

Acceptance Criteria:

  • There is and IDLE animation.
  • The animation is optimized (there is a reduction of the frames).

3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]

issue 144 [B-C/D] [BUG] Animation of Trebuchet throwing a rock(4h) @leandroizr

Acceptance Criteria:

  • There is an animation of the trebuchet throwing a rock.
  • The animation is optimized (there is a reduction of the frames).

3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]

issue 145 [B-C/D] [BUG] Animation of Trebuchet reloading a rock(4h) @leandroizr

Acceptance Criteria:

  • There is an animation of the trebuchet reloading a rock.
  • The animation is optimized (there is a reduction of the frames).

3.19. As a designer, I want a set of animations of the orcs, so I want the character can move. [Low priority]

issue 164 [B-C/D] Orc animation integration (moving)(4h) @apalasce7

Acceptance Criteria:

  • There is an animation of the orc moving forward.
  • The animation is integrated of unity.

4.1. As a designer, I want a model of the main tower (Minas Tirith), so I want to have a tower to defend. [High priority]

issue 165 [B] Advanced model tower (Minas Tirith) (4h) @apalasce7

Acceptance Criteria:

  • The shape of the main tower is Circular.
  • Have six floors, each one inside and on top of another.
  • On the sixth floor, stands a ravine.
  • The tower is built in a mountain
  • The main entrance has two large towers.
  • On each floor, there are several houses and towers.
  • On the sixth floor, there is a dead tree.

4.2. As a designer, I want the texturization of the main tower (Minas Tirith), so I want an attractive design. [Medium priority]

issue 166 [B] Texturization of the advanced model of the tower (Minas tirith) (4h) @apalasce7

Acceptance Criteria:

  • Tower made of stone and white brick.

4.3. As a designer, I want a set of animations of the main tower (Minas Tirith), so I want to see how the tower is damaged. [Low priority]

issue 167 [B-C/D] Basic animation (idle) of the tower (minas tirith) (4h) @apalasce7

Acceptance Criteria:

  • There is an IDLE animation.

3.12. As a designer, I want a set of animations of the riders of Rohan, so I want the characters can move. [Low priority]

issue 146 [B-C/D] Animation moving on RohanHorse (Optimized) (3h) @ColtronRuso (Bug)

Acceptance Criteria:

  • There is an animation of the horse moving forward (with the rider mounting it).
  • All integrated in Unity.

3.25. As a designer, I want a set of animations of the elephants, so I want the character can move. [Low priority]

issue 147 [B-C/D] Animation of moving on Oliphant (Optimized) (3h) @ColtronRuso (Bug)

Acceptance Criteria:

  • There is an animation of the elephant moving forward.
  • All integrated in Unity.

3.25. As a designer, I want a set of animations of the elephants, so I want the character can move. [Low priority]

issue 148 [B-C/D] Animation of attacking on Oliphant (Optimized) (4h) @ColtronRuso (Bug)

Acceptance Criteria:

  • There is an animation of the elephant attacking to enemy.
  • All integrated in Unity.

3.9. As a designer, I want a set of animations of the barracks, so I want to see how the barracks are damaged. [Low priority]

issue 149 [B-C/D] Animation IDLE on HorseBarrack (Optimized) (4h) @ColtronRuso (Bug)

Acceptance Criteria:

  • There is an IDLE animation.
  • All integrated in Unity.

3.12. As a designer, I want a set of animations of the riders of Rohan, so I want the characters can move. [Low priority]

issue 150 [B-C/D] Basic Attacking animation of RohanHorse (6h) @ColtronRuso

Acceptance Criteria:

  • There is an animation of the horse moving forward (with the rider mounting it).
  • All integrated in Unity.

3.32. As a designer, I want a model of Gandalf, so I want epic character. [High priority]

issue 151 [B] Basic model of Gandalf in Minas Tirith (3h) @ColtronRuso

Acceptance Criteria:

  • Gandalf has to wear a cape.
  • Gandalf has to wear a tunic.
  • Gandalf has to look human aspect.
  • Gandalf has to use a cane to fight.

3.33. As a designer, I want the texturization of Gandalf, so I want an attractive design. [Medium priority]

issue 152 [B] Texturization of Gandalf in Minas Tirith (3h) @ColtronRuso

Acceptance Criteria:

  • The cape is made with white cloths.
  • The tunic is made with white cloths.
  • The cane is made with white wood.

3.34. As a designer, I want an animation of Gandalf, so I want the characters can move. [Low priority]

issue 153 [B-C/D] Animation Attacking Gandalf (6h) @ColtronRuso

Acceptance Criteria:

  • There is an animation of Gandalf attacking with his cane.

3.34. As a designer, I want an animation of Gandalf, so I want the characters can move. [Low priority]

issue 154 [B-C/D] Animation moving Gandalf (6h) @ColtronRuso

Acceptance Criteria:

  • There is an animation of Gandalf moving forward.

3.29. As a designer, I want a model of Aragorn, so I want epic character. [High priority]

issue 182 [B] Basic model of Aragorn in Minas Tirith (3h) @ColtronRuso

Acceptance Criteria:

  • Aragorn has to wear cape.
  • Aragorn has to look human aspect.
  • Aragorn has to use a sword to fight.
  • Aragorn has to wear an elf necklace.

3.30. As a designer, I want the texturization of Aragorn, so I want an attractive design. [Medium priority]

issue 183 [B] Texturization of Aragorn in Minas Tirith (3h) @ColtronRuso

Acceptance Criteria:

  • The cape is made with elf clothing.
  • The sword is made with steel.

3.22. As a designer, I want a set of animations of the winged beast with Nazgul, so I want the character can move. [Low priority]

issue 105 [B] Winged beast with Nazgul IDLE animation (6h) @NataliaConesa

Acceptance Criteria:

  • There is an IDLE animation.

issue 106 [B] Winged beast with Nazgul animation moving forward (6h) @NataliaConesa

Acceptance Criteria:

  • There is an animation of the winged beast with nazgul moving forward.

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TEAM C

Scrumm Master : Pablo H.

7.1 As a designer I want to make some levels and maps. [High Priority]

issue 141 [C] Define formula final score(3h) @mragelfe7

Acceptance Criteria:

  • Define the formula with sense.
  • Calculate correctly the final score.

issue 160 [C][BUG] Increase Isengard way (8h) @deceiver91

issue 161 [C][BUG] Increase Tirith way (8h) @deceiver91

issue 181 [C][BUG] Water for Tirith (4h) @deceiver91

Acceptance Criteria:

    • Convert in C# Object.
    • It has no bugs.

12.2 As a programmer I want to set lives for units and towers [Medium Priority]

issue 162 [C] Define cost and gain of game elements (4h) @Zamora2

Acceptance Criteria:

  • It has no bug.

  • 12.6 As a programmer I want to set money for units and towers [Medium Priority]

issue 163 [C] To earn money by selling towers or killing enemies (3h) @Zamora2

Acceptance Criteria:

  • It has no bugs.

3.16. As a designer, I want a set of animations of the trebuchet, so I want to see how the trebuchet is damaged.[Low Priority]

issue 143 [B-C/D] [BUG] Animation IDLE Trebuchet(2h) @leandroizr + @albertGuzman

Acceptance Criteria:

  • There is and IDLE animation.
  • The animation is optimized (there is a reduction of the frames).

3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]

issue 144 [B-C/D] [BUG] Animation of Trebuchet throwing a rock(4h) @leandroizr + @albertGuzman

Acceptance Criteria:

  • There is an animation of the trebuchet throwing a rock.
  • The animation is optimized (there is a reduction of the frames).

3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]

issue 145 [B-C/D] [BUG] Animation of Trebuchet reloading a rock(4h) @leandroizr + @albertGuzman

Acceptance Criteria:

  • There is an animation of the trebuchet reloading a rock.
  • The animation is optimized (there is a reduction of the frames).

3.9 As a graphic designer, I want a set of animations for the orc archer, to give movement to the character. [High priority]

[issue 168] (https://github.com/eloipuertas/ES2016F/issues/168) BUG Animations character orc archer (4h) @sbatllpa9 + @amoralca16 + @albertGuzman

Acceptance Criteria:

  • There is an IDLE animation.
  • There is an animation of the orc shooting with his bow.

issue 174 [C] Save&Load game status.(8h).

Acceptance Criteria:

  • It has no bugs.
  • It saves all the necessary information.
  • It loads all the necessary information.

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TEAM D

Scrumm Master : Marc Pérez

1.2. As a player I want to know how much costs every unit and how much power in order to know if I'm interested in to put it. [High priority]

issue 138 [D] Design for the to buy units info(3h) @juliiaa28

Acceptance Criteria:

  • The info has to be clear

5.9 As a player, I want to know my profile info [Medium priority]

issue 140 [D] Design popup for the info of the user (3h) @juliiaa28

Acceptance Criteria:

  • It has to have the user experience points
  • It has to have the last level achieved
  • It has to have the profile of the user (if made)

5.7 As a player, I want to know my actual level [High Priority

[issue 139] (https://github.com/eloipuertas/ES2016F/issues/139) [D] Add user level into HUD (1h) @juliiaa28

Acceptance Criteria:

  • Good position in the HUD

5.8 As a player, I want to see a counter clock with the end of the level. [Medium Priority]

[issue 155] (https://github.com/eloipuertas/ES2016F/issues/155) [D] Add hordes left for the level to end (2h) @juliiaa28

Acceptance Criteria:

  • Good position in the HUD

5.9 As a player I want to see clearly where can I drop units in the drag and drop system, also Slots should be of the same size of the object prefab.(6h) (@amoralca16) [issue 173] (https://github.com/eloipuertas/ES2016F/issues/173)

_Acceptance Criteria:

  • When the user crosses the map dragging an object a color slot appears down the object indicating red (if the object can't be drop there or green if it can be dropped)

6.0 As a player I would like to see a circle indicating the harm zone for the selected defense unit.(4h) (@amoralca16)

_Acceptance Criteria

  • When the user selects the unit in the map or the object is being dragged a rounding circle indicating the damage zone of the object appears. As soon as the object is unselected the circle desapears

[issue 170] (https://github.com/eloipuertas/ES2016F/issues/170)

6.1 As a player a I would like to see the animations correctly running, when an action is done (2h) @amoralca16

_Acceptance Criteria

1.2. As a player I want to know how much costs every unit and how much power in order to know if I'm interested in to put it.

Acceptance Criteria:

  • When a tower is clicked information appear about its power. depending on the unit
  • When another tower is clicked previous clicked towers stop showing information.
  • Integrated.
  • It has no bugs. Estimated effort: 4h [issue 137] (https://github.com/eloipuertas/ES2016F/issues/137)

1.5. As a player I want to sell/upgrade my placed units.

Acceptance Criteria:

  • Sell/Upgrade appear below the tower clicked.
  • Sell/Upgrade from one tower disappear when another tower is clicked.
  • Something highlights the buttons when clicked
  • Somethin changes in the button when the mouse is over
  • Integrated.
  • It has no bugs. Estimated effort: 2h [issue 136] (https://github.com/eloipuertas/ES2016F/issues/136)

2.7. As a player I want more menu animations.[Medium Priority]

AC:

  • New look for main menu

issue 171 Modifications of main menu #171 Estimated effort: 8h

2.6. As a programmer I want shortcuts.[Low Priority]

issue 172 Adding new shortcuts and functionallities to menus #172 6h

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