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Sprint_Backlog_4
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TEAM A
Scrumm Master : Adrián Dueñas (@aduenape7)
issue 92 [A] Mercenary base (5h) @laizpablo
Acceptance Criteria:
- The base will have a fire in the center.
- The base will have a group of mercernary above.
3.15 As a graphic designer, I want a set of animations for the mercenary human, to give movement to the character. [Low priority]
issue 102 [A_D] Animations character mercenary (8h) @laizpablo
Acceptance Criteria:
- There is an IDLE animation.
- There is an animation of the mercenary shooting with his bow.
- There is an animation of collapsing to the ground.
3.16 As a graphic designer, I want a model of Lurtz, so I have an epic character. [High Priority]
issue 123 [A] Realistic model Lurtz (16h) @laizpablo
Acceptance Criteria:
- Lurtz are smaller than the ents, and huorns.
- Lurtz are bigger than the humans, orcs, elfos and hobbits.
- Lurtz have to wear armor.
- Lurtz have orc aspect.
Description: 3.17 As a graphic designer, I want the texturization of Lurtz, so I want a realistic design. Priority: [Medium priority]
issue 156 [A] Texturization of Lurtz (5h) @laizpablo
Acceptance Criteria:
- The armor is made of steel.
- Lurtz bow is made of wood.
- The hair of the Lurtz is dark.
- Lurtz have a white hand in his face.
Description: 3.18 As a graphic designer, I want a set of animations for Lurtz, to give movement to the character. [Low priority]
issue 180 [A_D] Animations chatacter Lurtz (4h) @laizpablo
Acceptance Criteria:
- There is an animation of Lurtz falling in the game map.
- There is an IDLE animation.
- There is an animation of Lurtz attacking with his sword.
- There is an animation of collapsing to the ground.
4.1 As a graphic designer, I want a model of the main tower (Orthanc), to have a tower to defend. [High Priority]
issue 7 [A] Realistic model Orthanc (8h) @laizpablo
Acceptance Criteria:
- The shape of the main tower is a cross.
- The tower is composed of four adjunctive columns.
- The columns are high.
- At the top of the tower, there are four horns.
- The horns surround a platform.
- The tower grows up upside a round platform with stairs.
4.3 AS a graphic designer, I want a set of animations of the main tower (Orthanc), to show how the tower is damaged. [Low priority]
issue 8 [A_D] Animation Orthanc tower (4h) @laizpablo
Acceptance Criteria:
- There is an animation of the tower falling in the game map.
- There is an IDLE animation.
- There is an animation of the tower when it is attacked.
- When the tower has several damages, there will come out flames.
3.20 As a graphic designer, I want the texturization of Saruman, so I want a realistic design. [Medium priority]
[issue 158] (https://github.com/eloipuertas/ES2016F/issues/158) [A] Texturization Of Saruman (8h) @marccasillas
Acceptance Criteria:
3.21 As a graphic designer, I want a set of animations for Saruman, to give movement to the character. [Low priority]
issue 159 [A] Animation model saruman (8h) @marccasillas
Acceptance Criteria:
- There is an IDLE animation.
- There is an atac animation.
3.21 As a graphic designer, I want a set of animations for the elf, to give movement to the character. [Low priority] @marccasillas (10h)
issue 104 Animation character Elf #104
Acceptance Criteria:
- There is an animation of the elf falling in the game map.
- There is an animation of the elf moving forward.
- There is an animation of the elf attacking with his sword.
- There is an animation of collapsing to the ground.
3.9 As a graphic designer, I want a set of animations for the orc archer, to give movement to the character. [High priority]
[issue 168] (https://github.com/eloipuertas/ES2016F/issues/168) BUG Animations character orc archer (4h) @sbatllpa9
Acceptance Criteria:
- There is an IDLE animation.
- There is an animation of the orc shooting with his bow.
3.11 As a graphic designer, I want the texturization of the tower, so I want a realistic design. [High priority]
[issue 119] (https://github.com/eloipuertas/ES2016F/issues/119) Texturization tower orc archer (2h) @sbatllpa9
Acceptance Criteria:
- The tower is made of wood.
3.1 As a graphic designer, I want the model of an orc warrior, to have characters who defend. [High priority]
[issue 169] (https://github.com/eloipuertas/ES2016F/issues/169) Model orc warrior (10h) @sbatllpa9
Acceptance Criteria:
- Orcs have to wear armor.
- Orcs have orc aspect.
- The orc warrior uses an orc scimitar to fight.
3.18 As a graphic designer, I want a set of animations for the high ent, to give movement to the character. [Low priority]
issue 129 [A] Animations character Ent (5h) @aduenape7
Acceptance Criteria:
- There is an animation of the ent falling in the game map.
- There is an animation of the ent moving forward.
- There is an animation of the ent taking stones of the ground.
- There is an animation of the ent throwing stones.
- There is an animation of collapsing to the ground.
3.22 As a graphic designer, I want the model of a tiny hobbit, to have characters who attack. [High priority]
[issue 175] (https://github.com/eloipuertas/ES2016F/issues/175) Model Hobbit (16h) @aduenape7
Acceptance Criteria:
- Hobbits are smaller than the other characters.
- Hobbits do not wear shoes.
- Hobbits have human aspect.
3.23 As a graphic designer, I want the texturization of the hobit, so I want a realistic design. [Medium priority]
[issue 176] (https://github.com/eloipuertas/ES2016F/issues/176) Texturization Hobbit character (8h) @aduenape7
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TEAM B
Scrumm Master : ColtronRuso
3.29. As a designer, I want a model of orcs, so I want to have characters to move the battering ram. [Medium Priority]
issue 111 [B] Model of the orcs who move the battering ram(4h) @leandroizr
Acceptance Criteria:
- Orcs are smaller than the battering ram.
- There are six orcs where each one of them is behind of a pair of wheels of the battering ram.
- The orcs have to look with orc aspect.
3.28. As a designer, I want a set of animations of the battering ram, so I want the character can move. [Low priority]
issue 113 [B-C/D] Animation of the orcs pushing the battering ram(4h) @leandroizr
Acceptance Criteria:
- There is an animation of the orcs pushing the battering ram.
3.28. As a designer, I want a set of animations of the battering ram, so I want the character can move. [Low priority]
issue 179 [B-C/D] Animation of the battering ram attacking(4h) @leandroizr
Acceptance Criteria:
- There is an animation of the battering ram attacking.
3.13 As a designer, I want a model of a trebuchet, so I want to have a static defense. [High Priority]
issue 142 [B] [BUG] Model Trebuchet with Soldiers(2h) @leandroizr
Acceptance Criteria:
- There are models of soldiers who interact with the trebuchet.
- There is a platform under the trebuchet, so it would make possible to rotate the trebuchet along the z axis.
- The model is optimized.
3.16. As a designer, I want a set of animations of the trebuchet, so I want to see how the trebuchet is damaged.[Low Priority]
issue 143 [B-C/D] [BUG] Animation IDLE Trebuchet(2h) @leandroizr
Acceptance Criteria:
- There is and IDLE animation.
- The animation is optimized (there is a reduction of the frames).
3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]
issue 144 [B-C/D] [BUG] Animation of Trebuchet throwing a rock(4h) @leandroizr
Acceptance Criteria:
- There is an animation of the trebuchet throwing a rock.
- The animation is optimized (there is a reduction of the frames).
3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]
issue 145 [B-C/D] [BUG] Animation of Trebuchet reloading a rock(4h) @leandroizr
Acceptance Criteria:
- There is an animation of the trebuchet reloading a rock.
- The animation is optimized (there is a reduction of the frames).
3.19. As a designer, I want a set of animations of the orcs, so I want the character can move. [Low priority]
issue 164 [B-C/D] Orc animation integration (moving)(4h) @apalasce7
Acceptance Criteria:
- There is an animation of the orc moving forward.
- The animation is integrated of unity.
4.1. As a designer, I want a model of the main tower (Minas Tirith), so I want to have a tower to defend. [High priority]
issue 165 [B] Advanced model tower (Minas Tirith) (4h) @apalasce7
Acceptance Criteria:
- The shape of the main tower is Circular.
- Have six floors, each one inside and on top of another.
- On the sixth floor, stands a ravine.
- The tower is built in a mountain
- The main entrance has two large towers.
- On each floor, there are several houses and towers.
- On the sixth floor, there is a dead tree.
4.2. As a designer, I want the texturization of the main tower (Minas Tirith), so I want an attractive design. [Medium priority]
issue 166 [B] Texturization of the advanced model of the tower (Minas tirith) (4h) @apalasce7
Acceptance Criteria:
- Tower made of stone and white brick.
4.3. As a designer, I want a set of animations of the main tower (Minas Tirith), so I want to see how the tower is damaged. [Low priority]
issue 167 [B-C/D] Basic animation (idle) of the tower (minas tirith) (4h) @apalasce7
Acceptance Criteria:
- There is an IDLE animation.
3.12. As a designer, I want a set of animations of the riders of Rohan, so I want the characters can move. [Low priority]
issue 146 [B-C/D] Animation moving on RohanHorse (Optimized) (3h) @ColtronRuso (Bug)
Acceptance Criteria:
- There is an animation of the horse moving forward (with the rider mounting it).
- All integrated in Unity.
3.25. As a designer, I want a set of animations of the elephants, so I want the character can move. [Low priority]
issue 147 [B-C/D] Animation of moving on Oliphant (Optimized) (3h) @ColtronRuso (Bug)
Acceptance Criteria:
- There is an animation of the elephant moving forward.
- All integrated in Unity.
3.25. As a designer, I want a set of animations of the elephants, so I want the character can move. [Low priority]
issue 148 [B-C/D] Animation of attacking on Oliphant (Optimized) (4h) @ColtronRuso (Bug)
Acceptance Criteria:
- There is an animation of the elephant attacking to enemy.
- All integrated in Unity.
3.9. As a designer, I want a set of animations of the barracks, so I want to see how the barracks are damaged. [Low priority]
issue 149 [B-C/D] Animation IDLE on HorseBarrack (Optimized) (4h) @ColtronRuso (Bug)
Acceptance Criteria:
- There is an IDLE animation.
- All integrated in Unity.
3.12. As a designer, I want a set of animations of the riders of Rohan, so I want the characters can move. [Low priority]
issue 150 [B-C/D] Basic Attacking animation of RohanHorse (6h) @ColtronRuso
Acceptance Criteria:
- There is an animation of the horse moving forward (with the rider mounting it).
- All integrated in Unity.
3.32. As a designer, I want a model of Gandalf, so I want epic character. [High priority]
issue 151 [B] Basic model of Gandalf in Minas Tirith (3h) @ColtronRuso
Acceptance Criteria:
- Gandalf has to wear a cape.
- Gandalf has to wear a tunic.
- Gandalf has to look human aspect.
- Gandalf has to use a cane to fight.
3.33. As a designer, I want the texturization of Gandalf, so I want an attractive design. [Medium priority]
issue 152 [B] Texturization of Gandalf in Minas Tirith (3h) @ColtronRuso
Acceptance Criteria:
- The cape is made with white cloths.
- The tunic is made with white cloths.
- The cane is made with white wood.
3.34. As a designer, I want an animation of Gandalf, so I want the characters can move. [Low priority]
issue 153 [B-C/D] Animation Attacking Gandalf (6h) @ColtronRuso
Acceptance Criteria:
- There is an animation of Gandalf attacking with his cane.
3.34. As a designer, I want an animation of Gandalf, so I want the characters can move. [Low priority]
issue 154 [B-C/D] Animation moving Gandalf (6h) @ColtronRuso
Acceptance Criteria:
- There is an animation of Gandalf moving forward.
3.29. As a designer, I want a model of Aragorn, so I want epic character. [High priority]
issue 182 [B] Basic model of Aragorn in Minas Tirith (3h) @ColtronRuso
Acceptance Criteria:
- Aragorn has to wear cape.
- Aragorn has to look human aspect.
- Aragorn has to use a sword to fight.
- Aragorn has to wear an elf necklace.
3.30. As a designer, I want the texturization of Aragorn, so I want an attractive design. [Medium priority]
issue 183 [B] Texturization of Aragorn in Minas Tirith (3h) @ColtronRuso
Acceptance Criteria:
- The cape is made with elf clothing.
- The sword is made with steel.
3.22. As a designer, I want a set of animations of the winged beast with Nazgul, so I want the character can move. [Low priority]
issue 105 [B] Winged beast with Nazgul IDLE animation (6h) @NataliaConesa
Acceptance Criteria:
- There is an IDLE animation.
issue 106 [B] Winged beast with Nazgul animation moving forward (6h) @NataliaConesa
Acceptance Criteria:
- There is an animation of the winged beast with nazgul moving forward.
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TEAM C
Scrumm Master : Pablo H.
7.1 As a designer I want to make some levels and maps. [High Priority]
issue 141 [C] Define formula final score(3h) @mragelfe7
Acceptance Criteria:
- Define the formula with sense.
- Calculate correctly the final score.
issue 160 [C][BUG] Increase Isengard way (8h) @deceiver91
issue 161 [C][BUG] Increase Tirith way (8h) @deceiver91
issue 181 [C][BUG] Water for Tirith (4h) @deceiver91
Acceptance Criteria:
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- Convert in C# Object.
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- It has no bugs.
12.2 As a programmer I want to set lives for units and towers [Medium Priority]
issue 162 [C] Define cost and gain of game elements (4h) @Zamora2
Acceptance Criteria:
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It has no bug.
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12.6 As a programmer I want to set money for units and towers [Medium Priority]
issue 163 [C] To earn money by selling towers or killing enemies (3h) @Zamora2
Acceptance Criteria:
- It has no bugs.
3.16. As a designer, I want a set of animations of the trebuchet, so I want to see how the trebuchet is damaged.[Low Priority]
issue 143 [B-C/D] [BUG] Animation IDLE Trebuchet(2h) @leandroizr + @albertGuzman
Acceptance Criteria:
- There is and IDLE animation.
- The animation is optimized (there is a reduction of the frames).
3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]
issue 144 [B-C/D] [BUG] Animation of Trebuchet throwing a rock(4h) @leandroizr + @albertGuzman
Acceptance Criteria:
- There is an animation of the trebuchet throwing a rock.
- The animation is optimized (there is a reduction of the frames).
3.15. As a designer, I want an animation of the trebuchet, so I want it to be able to throw rocks.[Low Priority]
issue 145 [B-C/D] [BUG] Animation of Trebuchet reloading a rock(4h) @leandroizr + @albertGuzman
Acceptance Criteria:
- There is an animation of the trebuchet reloading a rock.
- The animation is optimized (there is a reduction of the frames).
3.9 As a graphic designer, I want a set of animations for the orc archer, to give movement to the character. [High priority]
[issue 168] (https://github.com/eloipuertas/ES2016F/issues/168) BUG Animations character orc archer (4h) @sbatllpa9 + @amoralca16 + @albertGuzman
Acceptance Criteria:
- There is an IDLE animation.
- There is an animation of the orc shooting with his bow.
issue 174 [C] Save&Load game status.(8h).
Acceptance Criteria:
- It has no bugs.
- It saves all the necessary information.
- It loads all the necessary information.
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TEAM D
Scrumm Master : Marc Pérez
1.2. As a player I want to know how much costs every unit and how much power in order to know if I'm interested in to put it. [High priority]
issue 138 [D] Design for the to buy units info(3h) @juliiaa28
Acceptance Criteria:
- The info has to be clear
5.9 As a player, I want to know my profile info [Medium priority]
issue 140 [D] Design popup for the info of the user (3h) @juliiaa28
Acceptance Criteria:
- It has to have the user experience points
- It has to have the last level achieved
- It has to have the profile of the user (if made)
5.7 As a player, I want to know my actual level [High Priority
[issue 139] (https://github.com/eloipuertas/ES2016F/issues/139) [D] Add user level into HUD (1h) @juliiaa28
Acceptance Criteria:
- Good position in the HUD
5.8 As a player, I want to see a counter clock with the end of the level. [Medium Priority]
[issue 155] (https://github.com/eloipuertas/ES2016F/issues/155) [D] Add hordes left for the level to end (2h) @juliiaa28
Acceptance Criteria:
- Good position in the HUD
5.9 As a player I want to see clearly where can I drop units in the drag and drop system, also Slots should be of the same size of the object prefab.(6h) (@amoralca16) [issue 173] (https://github.com/eloipuertas/ES2016F/issues/173)
_Acceptance Criteria:
- When the user crosses the map dragging an object a color slot appears down the object indicating red (if the object can't be drop there or green if it can be dropped)
6.0 As a player I would like to see a circle indicating the harm zone for the selected defense unit.(4h) (@amoralca16)
_Acceptance Criteria
- When the user selects the unit in the map or the object is being dragged a rounding circle indicating the damage zone of the object appears. As soon as the object is unselected the circle desapears
[issue 170] (https://github.com/eloipuertas/ES2016F/issues/170)
6.1 As a player a I would like to see the animations correctly running, when an action is done (2h) @amoralca16
_Acceptance Criteria
- All runs ok. [issue 8] (https://github.com/eloipuertas/ES2016F/issues/8)
1.2. As a player I want to know how much costs every unit and how much power in order to know if I'm interested in to put it.
Acceptance Criteria:
- When a tower is clicked information appear about its power. depending on the unit
- When another tower is clicked previous clicked towers stop showing information.
- Integrated.
- It has no bugs. Estimated effort: 4h [issue 137] (https://github.com/eloipuertas/ES2016F/issues/137)
1.5. As a player I want to sell/upgrade my placed units.
Acceptance Criteria:
- Sell/Upgrade appear below the tower clicked.
- Sell/Upgrade from one tower disappear when another tower is clicked.
- Something highlights the buttons when clicked
- Somethin changes in the button when the mouse is over
- Integrated.
- It has no bugs. Estimated effort: 2h [issue 136] (https://github.com/eloipuertas/ES2016F/issues/136)
2.7. As a player I want more menu animations.[Medium Priority]
AC:
- New look for main menu
issue 171 Modifications of main menu #171 Estimated effort: 8h
2.6. As a programmer I want shortcuts.[Low Priority]
issue 172 Adding new shortcuts and functionallities to menus #172 6h
ES2016F ---- Video Game Project