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Releases: haroldo-ok/bitsy-converter

Fixed `n.children is undefined` when converting to LibCV and others

21 Jun 21:34
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This fixed a bug that, if a source file happened to contain a childless code block, if would fail to convert to LibCV, Arduboy or ESP-LGE.
This fixes #15

Fix bug where the ESPBoy target wasn't displaying the dialogs

22 Apr 22:12
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v0.11.1

Correct dialog display on LGE. Version 0.11.1

Implement support for ESPboy Little Game Engine

08 Mar 21:26
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Implement support for SDCC + LibCV

17 Jan 00:28
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Now, the tool can also generate code for LibCV, meaning it can now be used to compile ROMs for:

  • Colecovision;
  • SG-1000;
  • Sega Master System;
  • MSX.

Refactor to simplify future implementations

10 Jan 00:32
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  • Create unit tests in order to ensure nothing breaks;
  • Move data preprocessing to its own source file;
  • Move C code generation to its own source file.

Title screen and endings.

05 Jan 20:34
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Improvements on Arduboy code generation:

  • Title screen implemented;
  • Endings are now generated.

Exits are now functional

01 Jan 21:30
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Pre-release

Improvements on Arduboy source generation:

  • Exits implemented;
  • Corrected a few bugs related to PROGMEM.

Animation and collision improvements

01 Jan 14:17
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Pre-release
  • Take into consideration whether a backgroud tile is solid or not when checking for collision;
  • Tile animation is now working;
  • Dialog strings are now stored on flash memory.

Collision detection and dialogs.

31 Dec 21:24
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Pre-release
  • Player now collides with the background;
  • Player can interact with sprites;
  • Only very simple dialogs are supported; no variables, nor conditionals.

Arduboy: movement and scrolling.

31 Dec 00:25
d62190a
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Pre-release

Additional Arduboy implementations:

  • Player can now move around;
  • Vertical scrolling implemented.