Releases: laurenth-personal/lightmap-switching-tool
Releases · laurenth-personal/lightmap-switching-tool
Fix release
Delete 2019.3.2 version that was not compiling.
Fix compilation errors.
Fixes
- Fix lighting scenario name being null
- Fix cases where several gameobjects have the same name (should probably switch to renderer instance id)
Fixes and improvements
- Remove need to store lighting scenario data manually
- Simplify lightmap indices storage and fix indices application
- Improve management of current lighting scenario
2019.4.2
Fix for terrain / terrains.
Public method to apply renderer info that can be called on awake for scenes with static batching and no lighting data asset.
2019.4.1
What's Changed
- Optimize by @Bian-Sh in #33
- Fix issues when applying lightmap scale and offset
- Fix issues after deleting lighting data asset from the scene
- Finish scriptable asset workflow. You can now Create a lighting data asset in the Project window and use it inside asset bundles.
New Contributors
Include sample, Replace readme, start changelog
More proper release
Open upm first release
Add package on open upm. Different package name as previously.
Lightmap switching tool for Unity 2017.4
1.1 fix error in last commit
Lightmap switching tool for unity 5.5 - 5.6
This version only supports baked lighting and is compatible with unity 5.5 - 5.6.
Read the readme carefully.