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Releases: laurenth-personal/lightmap-switching-tool

Fix release

08 Dec 09:35
d1a2f84
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Delete 2019.3.2 version that was not compiling.
Fix compilation errors.

Fixes

08 Sep 09:31
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  • Fix lighting scenario name being null
  • Fix cases where several gameobjects have the same name (should probably switch to renderer instance id)

Fixes and improvements

31 Aug 15:49
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  • Remove need to store lighting scenario data manually
  • Simplify lightmap indices storage and fix indices application
  • Improve management of current lighting scenario

2019.4.2

26 Aug 20:39
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Fix for terrain / terrains.
Public method to apply renderer info that can be called on awake for scenes with static batching and no lighting data asset.

2019.4.1

23 Aug 21:09
e3a1bbb
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What's Changed

  • Optimize by @Bian-Sh in #33
  • Fix issues when applying lightmap scale and offset
  • Fix issues after deleting lighting data asset from the scene
  • Finish scriptable asset workflow. You can now Create a lighting data asset in the Project window and use it inside asset bundles.

New Contributors

Include sample, Replace readme, start changelog

25 Mar 22:01
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Open upm first release

23 Mar 21:53
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Add package on open upm. Different package name as previously.

Lightmap switching tool for Unity 2017.4

02 Oct 11:29
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1.1

fix error in last commit

Lightmap switching tool for unity 5.5 - 5.6

05 Dec 12:52
ea6d69e
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This version only supports baked lighting and is compatible with unity 5.5 - 5.6.

Read the readme carefully.