Skip to content

Actions: pmndrs/drei-vanilla

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
24 workflow runs
24 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

fix: spotlight shader code update + example fix (#79)
release #87: Commit 9816a31 pushed by vis-prime
December 12, 2024 18:59 1m 36s main
December 12, 2024 18:59 1m 36s
Fix: SpotlightMaterial sync shader code with drei + update example (#78)
release #86: Commit ff415d4 pushed by vis-prime
December 12, 2024 18:38 4m 7s main
December 12, 2024 18:38 4m 7s
fix: add FullScreenQuad directly to maintain bundle less support + Ou…
release #85: Commit 9c07f55 pushed by vis-prime
November 25, 2024 16:19 4m 17s main
November 25, 2024 16:19 4m 17s
feat: add meshPortalMaterial (#76)
release #84: Commit b3f9eab pushed by vis-prime
November 25, 2024 15:17 4m 18s main
November 25, 2024 15:17 4m 18s
fix: remove text and troika deps (#75)
release #83: Commit d77ce41 pushed by vis-prime
November 19, 2024 16:17 4m 26s main
November 19, 2024 16:17 4m 26s
fix: update three examples imports (#73)
release #82: Commit 26672a9 pushed by vis-prime
September 4, 2024 18:41 1m 59s main
September 4, 2024 18:41 1m 59s
fix: Clouds rename attribute to prevent conflict (#72)
release #81: Commit 3999cbf pushed by vis-prime
August 28, 2024 18:53 4m 24s main
August 28, 2024 18:53 4m 24s
fix: update packages (#69)
release #80: Commit 60337e0 pushed by vis-prime
July 22, 2024 18:49 4m 12s main
July 22, 2024 18:49 4m 12s
feat: expose Caustics materials and types as public API (#64)
release #79: Commit 92ddad6 pushed by vis-prime
July 16, 2024 19:51 1m 43s main
July 16, 2024 19:51 1m 43s
feat: introduce MeshWobbleMaterial (#63)
release #78: Commit 3823ad8 pushed by vis-prime
July 15, 2024 19:06 1m 53s main
July 15, 2024 19:06 1m 53s
feat: introduce MeshDistortMaterial (#61)
release #77: Commit 1b08c0c pushed by vis-prime
July 11, 2024 19:25 4m 19s main
July 11, 2024 19:25 4m 19s
feat: add screenspace to Outline (#60)
release #76: Commit 6e3d7b4 pushed by vis-prime
April 14, 2024 15:00 2m 16s main
April 14, 2024 15:00 2m 16s
docs: fix billboard (#59)
release #75: Commit 7902a60 pushed by vis-prime
March 25, 2024 05:58 1m 30s main
March 25, 2024 05:58 1m 30s
fix: clouds- rename updateClouds to updateCloud (#57)
release #74: Commit 499108b pushed by vis-prime
March 20, 2024 17:24 1m 54s main
March 20, 2024 17:24 1m 54s
feat: add cloud (#56)
release #73: Commit 2fe8204 pushed by vis-prime
March 20, 2024 16:44 2m 14s main
March 20, 2024 16:44 2m 14s
fix: mtm roughness fix from drei (#53)
release #72: Commit 30a7248 pushed by vis-prime
February 11, 2024 17:34 2m 4s main
February 11, 2024 17:34 2m 4s
fix: pcss reset function , handle multiple materials case (#51)
release #71: Commit d792701 pushed by vis-prime
January 9, 2024 14:43 2m 10s main
January 9, 2024 14:43 2m 10s
fix: Splat remove unused vars, storybook cam fix (#49)
release #70: Commit b9d0dfa pushed by vis-prime
December 5, 2023 18:32 1m 49s main
December 5, 2023 18:32 1m 49s
feat: add splat mesh (#48)
release #69: Commit 9ace203 pushed by vis-prime
December 5, 2023 18:00 1m 47s main
December 5, 2023 18:00 1m 47s
fix: restore old shaderMaterial
release #68: Commit 54e2c9e pushed by vis-prime
December 5, 2023 04:51 2m 9s main
December 5, 2023 04:51 2m 9s
fix: shaderMaterial sync with drei
release #67: Commit dd7b867 pushed by vis-prime
December 5, 2023 04:42 55s main
December 5, 2023 04:42 55s
docs: update packages (#47)
release #66: Commit 03cd182 pushed by vis-prime
November 6, 2023 15:19 2m 4s main
November 6, 2023 15:19 2m 4s
fix: use bufferGeometryUtils (#46)
release #65: Commit 1c44231 pushed by vis-prime
November 6, 2023 14:55 2m 5s main
November 6, 2023 14:55 2m 5s
fix: move troika to deps (#44)
release #64: Commit b76aa39 pushed by vis-prime
October 6, 2023 16:10 2m 50s main
October 6, 2023 16:10 2m 50s