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fix: spotlight shader code update + example fix (#79)
release #87: Commit 9816a31 pushed by vis-prime
December 12, 2024 18:59 1m 36s main
December 12, 2024 18:59 1m 36s
Fix: SpotlightMaterial sync shader code with drei + update example (#78)
release #86: Commit ff415d4 pushed by vis-prime
December 12, 2024 18:38 4m 7s main
December 12, 2024 18:38 4m 7s
fix: add FullScreenQuad directly to maintain bundle less support + Ou…
release #85: Commit 9c07f55 pushed by vis-prime
November 25, 2024 16:19 4m 17s main
November 25, 2024 16:19 4m 17s
feat: add meshPortalMaterial (#76)
release #84: Commit b3f9eab pushed by vis-prime
November 25, 2024 15:17 4m 18s main
November 25, 2024 15:17 4m 18s
fix: remove text and troika deps (#75)
release #83: Commit d77ce41 pushed by vis-prime
November 19, 2024 16:17 4m 26s main
November 19, 2024 16:17 4m 26s
fix: update three examples imports (#73)
release #82: Commit 26672a9 pushed by vis-prime
September 4, 2024 18:41 1m 59s main
September 4, 2024 18:41 1m 59s
fix: Clouds rename attribute to prevent conflict (#72)
release #81: Commit 3999cbf pushed by vis-prime
August 28, 2024 18:53 4m 24s main
August 28, 2024 18:53 4m 24s
fix: update packages (#69)
release #80: Commit 60337e0 pushed by vis-prime
July 22, 2024 18:49 4m 12s main
July 22, 2024 18:49 4m 12s
feat: expose Caustics materials and types as public API (#64)
release #79: Commit 92ddad6 pushed by vis-prime
July 16, 2024 19:51 1m 43s main
July 16, 2024 19:51 1m 43s
feat: introduce MeshWobbleMaterial (#63)
release #78: Commit 3823ad8 pushed by vis-prime
July 15, 2024 19:06 1m 53s main
July 15, 2024 19:06 1m 53s
feat: introduce MeshDistortMaterial (#61)
release #77: Commit 1b08c0c pushed by vis-prime
July 11, 2024 19:25 4m 19s main
July 11, 2024 19:25 4m 19s
feat: add screenspace to Outline (#60)
release #76: Commit 6e3d7b4 pushed by vis-prime
April 14, 2024 15:00 2m 16s main
April 14, 2024 15:00 2m 16s
docs: fix billboard (#59)
release #75: Commit 7902a60 pushed by vis-prime
March 25, 2024 05:58 1m 30s main
March 25, 2024 05:58 1m 30s
fix: clouds- rename updateClouds to updateCloud (#57)
release #74: Commit 499108b pushed by vis-prime
March 20, 2024 17:24 1m 54s main
March 20, 2024 17:24 1m 54s
feat: add cloud (#56)
release #73: Commit 2fe8204 pushed by vis-prime
March 20, 2024 16:44 2m 14s main
March 20, 2024 16:44 2m 14s
fix: mtm roughness fix from drei (#53)
release #72: Commit 30a7248 pushed by vis-prime
February 11, 2024 17:34 2m 4s main
February 11, 2024 17:34 2m 4s
fix: pcss reset function , handle multiple materials case (#51)
release #71: Commit d792701 pushed by vis-prime
January 9, 2024 14:43 2m 10s main
January 9, 2024 14:43 2m 10s
fix: Splat remove unused vars, storybook cam fix (#49)
release #70: Commit b9d0dfa pushed by vis-prime
December 5, 2023 18:32 1m 49s main
December 5, 2023 18:32 1m 49s
feat: add splat mesh (#48)
release #69: Commit 9ace203 pushed by vis-prime
December 5, 2023 18:00 1m 47s main
December 5, 2023 18:00 1m 47s
fix: restore old shaderMaterial
release #68: Commit 54e2c9e pushed by vis-prime
December 5, 2023 04:51 2m 9s main
December 5, 2023 04:51 2m 9s
fix: shaderMaterial sync with drei
release #67: Commit dd7b867 pushed by vis-prime
December 5, 2023 04:42 55s main
December 5, 2023 04:42 55s
docs: update packages (#47)
release #66: Commit 03cd182 pushed by vis-prime
November 6, 2023 15:19 2m 4s main
November 6, 2023 15:19 2m 4s
fix: use bufferGeometryUtils (#46)
release #65: Commit 1c44231 pushed by vis-prime
November 6, 2023 14:55 2m 5s main
November 6, 2023 14:55 2m 5s
fix: move troika to deps (#44)
release #64: Commit b76aa39 pushed by vis-prime
October 6, 2023 16:10 2m 50s main
October 6, 2023 16:10 2m 50s