Python programm showing A* path finding on quadtree representation of a 2D map.
-
Updated
Jun 20, 2019 - Python
Python programm showing A* path finding on quadtree representation of a 2D map.
Scripts for generating an isometric map in Unity, complete with colliders and pathfinding.
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
A 2D game, made with LibGDX. Dungeons, maps, mobs and more coming up. Grinding will be a theme of the game, but up until then there is a lot of work to do.
A rotbot path planning demo for dijkstra and A* algorithms.
This project creates a random obstacle map (matrix) where an obstacle is generated with a 100% of probability if it has at least another wall around it, but less or equal than MAX_AROUND_WALLS obstacles surrounding it: (0 < obstacles around <= MAX_AROUND_WALLS). To count the number of walls around, it is used the 8-neighbour model. However, if t…
Generates 2D maps using the Cellular Automata algorithm
An attempt to create an easy to use map generator for DnD and other tabletops
Map generator out of OSM and HGT elevation file inputs 🗺️
Generates 2D maps using the Cellular Automata algorithm
A tools that helps with generating map tiles from given images and data
Add a description, image, and links to the mapgeneration topic page so that developers can more easily learn about it.
To associate your repository with the mapgeneration topic, visit your repo's landing page and select "manage topics."