Walk through an infinite, procedurally generated city
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Updated
Mar 28, 2021 - C#
Walk through an infinite, procedurally generated city
🌊💥 N-dimensional Wave Function Collapse with infinite canvas
An implementation of mxgmn/WaveFunctionCollapse in Python
Go port of the Wave Function Collapse algorithm
2D Wave Function Collapse as Blender Plugin
Implementation of wfc https://github.com/mxgmn/WaveFunctionCollapse in Houdini (2D & 3D) Simple Tiled Model
procedurally generated roguelike game written with rust and amethyst
Wave function collapse library for Nim
C++ implementation of Wave Function Collapse
GenWorld - a procedural generation toolkit for the "Unity" game engine. Allows you to procedurally generate content for a scene from voxels. Uses various algorithms and methods where you can change the frequency of appearance, size and color of voxel models.
Procedural generation in Unity, using the wave function collapse algorithm
Using the wavefunction collapse algorithm to generate random maps with BSicons from Wikipedia
Implementation on a simple example in Jupyter Notebook accompanied with a Medium post post describing how WFC works
A WIP simple 2d game, set to be a roguelike with some elements from idle games.
Tilemap generation based on mxgmn/WaveFunctionCollapse for GMS 2
Wave Function Collapse in Godot Engine
A godot tool that creates a grid world using algorithms.
A quick demo of model synthesis on a triangular grid in react three fiber
WaveFunctionCollapse in C# .Net
Procedural content generation in Minecraft using the wave function collapse algorithm.
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